One Last Quest

Coding
Turned based dungeon crawl
2023

Gameplay

The player controls a party of four adventurers, each with a unique set of ability restrictions. For example, the expert can only attack in a straight hexagonal line, while the priest can only use area-of-effect abilities with himself at the center. The player must then fight their way through the dungeon to reach the boss.
Tower Defense Game with RPG Elements
Turn-Based Strategy Game
Turn-Based RPG
Platformer
Game Development Projects Showcase
Unique Gameplay Mechanics and Character Abilities

Reflection

This was the first project I coded in university, so it has a lot of bugs. It was also my first attempt at creating a semi-modular ability system, which served as a foundation for later, more modular systems. Additionally, it was my first go at enemy AI, although the AI was scripted, using an A* algorithm for movement.

From a design perspective, many of the original ideas were lost. We had planned to create a highly flexible system where each character had different slot types. As players progressed through the dungeon, they would find spells, and the spells would change based on the slot type and the character they were assigned to.

However, due to time constraints and a lack of experience, we ended up with a watered-down version of the original concept.